Video Game Portfolio

TIP! Click on a picture below for project details.

 

Details

 

Current Personal Project: Valo – Bringer of Light

A rough early concept trailer draft I rendered directly from the video editor to show current progress to my collaborators. Nothing is polished yet, just kinda slapped together to show the idea.

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CrossCode (PC, Switch, PS4, Xbox One)

  • From Dec 2014 to Feb 2015
  • Marketing
  • PR
  • Video Editing

I did the initial marketing and PR for CrossCode, as well as editing the trailer below for them, as they took their first steps towards the public eye. CrossCode has been immensely well-received by the fans and received multiple awards and nominations when it released in 2018.

My audiovisual contribution to the project (Video editing)

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To The Moon (PC, Switch, Mobile)

  • In 2017
  • Promotional Campaign

I pitched an idea to the head of Freebird Games, Kan Gao, about my unique concept of gamifying game giveaways. He immediately agreed that it was a fantastic idea and was the first developer to give it a shot.

To The Moon has been wildly successful for a story-driven game, sitting at well over a million owners on Steam alone.

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Dust – An Elysian Tail (PC, Switch, PS4, Xbox 360)

  • In 2017
  • Promotional Campaign

We partnered up to test-drive my new promotional campaign format. Dust – An Elysian Tail is an impressive endeavour by a single developer. It is an incredibly fun game and has garnered widespread indie success.

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The Count Lucanor (PC, Switch, PS4, Xbox One, PS Vita)

  • During March 2016
  • Press Release Campaign
  • Influencer Outreach

I partnered with Baroque Decay to do outreach-marketing for The Count Lucanor’s PC launch. The campaign was very successful, turning the game from something people hadn’t heard of into a game that had loads of articles and Youtube-playthroughs right after launch.

We got Daniel to send a press release for our game, The Count Lucanor. Thanks to the media coverage we got, our game got the attention of hundreds of thousands of gamers around the world.

Fran, Co-Founder of Baroque Decay
https://www.youtube.com/embed/rhXJ4QG94qM

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Fishing: Barents Sea (PC, PS4, Xbox One, Switch)

  • From 2014 to 2015
  • Marketing
  • PR
  • Branding (Game Company)
  • Consulting

I hopped into the project early in its inception to offer my marketing expertise. It was Misc Games’ first leap into making a big game. The game is universally loved by simulator game fans.

Daniel has done an awesome job pointing out our game’s selling points. I can recommend him as he’s a good team player, has good points of view and knows the gaming market very well.

Gøran Myrland, Manager of Misc Games AS
https://www.youtube.com/watch?v=l7Pzpj-emJ8

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ICY (Windows)

  • Between 2015-2017
  • Marketing
  • Community Management
  • PR
  • Crowdfunding Campaign Management
  • Web Design

I was in charge of all things to do with marketing and PR. I ran a successful crowdfunding-campaign to get the game fully funded. The game has been received favourably by its target audience and the user reviews reflect that.

https://www.youtube.com/embed/jC0rbOfZMYw

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Minimon / Minimon 3D (PC, Mobile)

  • From Sep 2014 to May 2015
  • Community Management/Engagement
  • Customer Service
  • UI/UX Overhaul
  • Marketing Outreach Campaigns

The developer hired me to be his game’s sole marketing force, PR and Community Manager. I helped him with better promotional materials and collaborated to make a full graphical overhaul of the game to make it look as good as possible.

I also arranged community events and social media competitions to drum up interest towards the game. The game had close to million installs on Google Play alone.

A graph showing difference in the amount of mobile version installs after I was hired.

Some of my visual contributions

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https://www.youtube.com/watch?v=HLb1QlEI7b8

Ghosts of Congo (PC)

  • Between 2013 – 2014
  • Sound Designer
  • UI/UX/Branding Designer

I was the UI designer, Graphic Designer and the Sound Designer for Ghosts of Congo. It’s an adventure game about Belgium’s colonial exploitation in Congo and how it still affects people even in the present.

Some of my audiovisual contributions to the project

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Fire the Flies (Android)

  • 2015 – 2016
  • Producer and Director
  • UI/UX Designer
  • Sound Designer

A foray into the mobile puzzle game market. I did the concept and graphics for the game as well as designed the general gameplay. Sound design was also my doing. Basically everything except the programming part.

(This build is for older Android versions so anything newer than 5.0 will complain about it being a potential security risk. While it is a safe APK approved by Google Play’s algorithms, download at your own risk!)

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Ted Can’t Die (PC)

  • November 2014
  • Sound Designer
  • PR

My friends and I participated in the PewDiePie Game Jam under my company. It was the 29th highest voted game out of 690 entries. The game’s titular protagonist was having rough time and decided to end it all. But the world refused to let him.

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Soundtrack Music

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